The action of "Sniper 2" has been greatly optimized! Arrange the movements you want

admin

Game development is a long process, and for many players who have been looking forward to it, a piece of new news is enough to make them excited for a long time. For players who are looking forward to "Sniper 2", official planners have successively revealed a lot of development progress, which can be said to have fully met players' expectations again and again. This time, the planner has brought new development news and provided answers to the action issues that players received intensive feedback from during the last test.

Regarding the action problem, the development team made breakthroughs one by one from three modules. The first is the phenomenon of slippage in the mobile feel, and the development team has reconstructed the mobile system. Second is the jumping system. In the previous version, the jumping point required multiple consecutive jumps to reach it, and the instantaneous displacement at the end of the jump was very large. After the repair, similar hand-feeling problems have been solved, including slowing down when jumping against the wall, difficulty in taking off from the edge, stuck feet, etc.

In addition, for the animation effects of the characters, the development team also started from multiple angles, from reducing posture differences to motion capture technology, adding detailed movements, etc., and advancing step by step. Compared with the previous version, the current actions have been optimized in every detail.

Finally, the development team also broke the news about some new features that are under development. Although the planning is not clearly stated in the picture above, I believe that veteran players can tell what these are at a glance!

That's right, it's the body technique that everyone has been thinking about! It seems that the body posture that everyone has worked hard on in Life and Death 1 has come in handy~ I have to say that with the body skills, the editor's expectations have skyrocketed!